Download
Download from VIPStreams.pk. Mirror hosts below use their own wait pages.
Installation & Setup
Follow these steps after downloading from the links above.
- Download the installer from your chosen host on this page.
- Extract the archive if the download is a .zip/.rar file.
- Run setup.exe or the main installer as administrator.
- Follow the on-screen prompts to complete installation.
- Launch the program from the Start menu or desktop shortcut after installation.
Join Our Discord Community
Get support, updates, and connect with the community!
📖 About This Software
ShapeKeyGen is a Blender add-on designed to automate the generation of facial shape-keys (blend-shapes) and streamline facial-animation workflows. Although the current public version appears to be v3.x, version 2.7 is an earlier release of the same tool.In simple terms: if you have a rigged character (with mesh and bones), ShapeKeyGen helps you quickly create a full set of…
✨ Key Features
Automatic creation of a standard set of facial shape-keys (mouth, eyes, brows, tongue, etc).
Support for common rigs like AutoRig Pro and Rigify, simplifying the setup for widely-used character rigs.
Naming conventions for blend-shapes suitable for export-to-engine or facial-capture workflows (for example ARKit naming).
Tools to register mesh face parts (eyes, teeth, tongue) so that the addon knows what to apply shape-keys to.
Multipliers for expression strength and possibly CSV import of expression values (though some features may have matured in later versions).
Saves Time: Setting up dozens of facial morphs manually is tedious and error-prone. ShapeKeyGen reduces that workload.
Standardisation: By using consistent naming and rig support, it improves compatibility with game engines, facial capture pipelines, and cross-platform workflows.
Better for Export Pipelines: If you need characters to be game-ready, or integrated with mocap/engine, having clean shape-keys and naming helps.
Focus on Art, Not Setup: Because setup time is reduced, you can focus more on the expression, topology, textures, animation rather than manual morph creation.
Even though the addon automates a lot, good base mesh and topology are still required. The tool won’t fix poor mesh edge-flow or bad facial topology.
🖼️ Screenshots
Comments
Please sign in to comment and earn PirateCoins!