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Installation & Setup
Follow these steps after downloading from the links above.
- Download the installer from your chosen host on this page.
- Extract the archive if the download is a .zip/.rar file.
- Run setup.exe or the main installer as administrator.
- Follow the on-screen prompts to complete installation.
- Launch the program from the Start menu or desktop shortcut after installation.
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📖 About This Software
Building realistic rivers, streams or flowing water in Blender can be time-consuming: setting curves, building terrain, matching displacement, adding foam and flow maps. Realtime River Generator simplifies this by giving you a geometry-nodes-based addon that configures a river mesh, ground displacement, foam generation and more — all designed to work in both Eevee and Cycles.
✨ Key Features
Lets you draw a curve or guide for the river path and the addon builds the river mesh along it, automatically deforming terrain (or displacing ground) to accommodate the river channel.
Generates foam along banks and around rocks automatically when used with the built-in shader / geometry-node setup. Users note “the shader is very impressive, generating foam automatically from edges and around the rocks”.
Geometry nodes harness: Because it’s built with geometry nodes it updates in real-time viewport (to an extent) and supports modern Blender versions (3.3+).
Works for both Cycles and Eevee render engines, offering flexibility depending on your project’s needs.
Version 1.3.1 indicates this is a matured version with likely bug-fixes, optimisations and additional control compared to early versions (though specific changelog details beyond “works with Blender 3.3+” are limited in public listing).
Curve driven river path: Draw or place a curve path, then let the addon build the river geometry along it — saving modelling time.
Ground displacement algorithm: Automatically displace surrounding terrain mesh so the river lies naturally rather than just floating above or intersecting crudely. The addon mentions “better ground displacement algorithm”.
Automatic foam generation: Built-in shader or geometry nodes for foam around banks/rocks, giving believable water interaction without manual texture painting.
Real-time preview: You can iterate quickly thanks to the geometry nodes setup.
Render engine support: Works in both Eevee and Cycles, making it versatile for production or faster previews.
Blender version compatibility: Supports Blender 3.3 and above.
User feedback: Users have rated it ~4★ for the initial version, praising ease of use and potential.
🖼️ Screenshots
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