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Installation & Setup
Follow these steps after downloading from the links above.
- Download the installer from your chosen host on this page.
- Extract the archive if the download is a .zip/.rar file.
- Run setup.exe or the main installer as administrator.
- Follow the on-screen prompts to complete installation.
- Launch the program from the Start menu or desktop shortcut after installation.
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📖 About This Software
Keymesh Too is a Blender add-on that lets you animate mesh objects — and a bunch of other object types — frame-by-frame, like old-school stop-motion. Instead of bones or conventional keyframe interpolation, you sculpt/model/modify your object for each frame (or each “block”) and Keymesh swaps the object data per frame. This gives total control over changes: mesh shape, curves,…
It’s essentially reviving the old tradition of “frame-by-frame sculpt animation,” but inside Blender.
✨ Key Features
Frame Picker UI — It tracks all versions (blocks) of an object you made. You see them, name them, choose which version shows up on which frame, add or delete versions easily without messing with Dope Sheet.
Support for many object types — Meshes, curves, metaballs, lattices, even hair curves or fur curves. So you can animate not just hard-surface mesh, but flowing hair, shape-changing curves, text changes, stylized fur — pretty wild.
“Object versioning” mode (static or animated) — You can use Keymesh just to store multiple variants of a model (like alternate versions) and switch between them manually — useful for sculpting iterations or variant previews, even if you don’t animate.
Convert conventional animation to Keymesh animation — If you used shape keys or standard keyframes, you can bake them to Keymesh so each frame becomes its own sculpted version. Good if you want rigid control per frame.
“Convert to Separate Objects” export/ baking — For rendering or external tools / 3D printing / render farms: you can convert each Keymesh frame into a separate object mesh. Useful to avoid dependency on add-on when finalizing.
Full potential for stop-motion / replacement-parts style animation — Because you control every frame’s geometry, you can make animations that change topology, do “morphing by replacement,” or even fake “stop-motion with 3D prints.”
Works even for non-animation tasks (versioning, sculpt iterations, alternate designs etc.) — Good even if you don’t plan to animate; you can store multiple versions of your model inside one object and pick whichever you like.
Version 2.3.2 is current and reportedly updated for newer Blender versions.
🖼️ Screenshots
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