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📖 About This Software
The tutorial provides 27+ hours of real-time content across 91 videos, walking you through the full pipeline from Blender modeling to level design and lighting inside Unreal Engine 4
Ideal for beginners to intermediate artists, it emphasizes studio workflows with every hotkey and step shown live—no timelapses
✨ Key Features
Hard-surface modeling of reusable modules like panels, pipes, vents, consoles, and corridors.
Proper setup of weighted normals and clean UV packing for game-ready assets
Learn how to create tileable trim sheets and texture atlases to add detail while conserving texture space.
Supports reuse across multiple modules via Substance Designer & Painter
Standard workflow: bake high-poly details into low-poly models using Marmoset Toolbag or Blender, preserving sculpted fidelity in real-time games
Generate professional PBR textures including base color, metalness, roughness, normals, emissive.
Learn to build materials from trim sheets and procedural layers for visual variety
Import Blender assets, add foliage from UE Marketplace, assemble scene with modular snapping, and apply materials.
Set up lighting workflows—in some cases dynamic lighting or DFAO-based static indirect lighting—and post-processing effects such as LUTs and sharpening
Duration: 27h 36m total video content
Files Included: 12.7 GB of source files: blocking, models, tileable materials, decal atlases, UV-mapped models, texturing packs, lighting and final scenes
Licenses: Personal license priced at $29.99, commercial license at $299.99
Software Covered: Blender, Substance Painter, Substance Designer, Unreal Engine 4, and Marmoset Toolbag
Beginner-to-intermediate 3D artists with familiarity in Blender, Painter, Designer, and UE4
Ideal for those building portfolios or entering environment/game art pipelines
🖼️ Screenshots
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